Lunar Panda Deluxe Out Now!

Written by Adrian Killens on .

Lunar Panda Deluxe

Today was a rather exciting one here at Gimpy Software! After nearly a year of development and a month or so of submitting, tweaking and re-submitting Lunar Panda Deluxe we're finally on the Xbox Store. In fact if you turn on your Xbox 360 right this minute and browse to the 'Indie' section then you should see Mr Panda's smiling face on the first screen, hopefully he'll stay there for a little while but if you don't see him the a cheeky search should do the trick.

We got the email last night at around 3am to say that the game had finally been approved and then around 8am Dean "Carmack" Edis made the first ever purchase of Lunar Panda Deluxe.

You can try it for free and if you enjoy it then full version can be yours for a mere $1.

The PC version will be coming shortly!

Retro Gaming Expos for 2014

Written by Adrian Killens on .

If you went any Retro Gaming expos last year then there's a good chance that you played Dean's Lunar Panda arcade machine! Well it's now 2014 and the list of expos seems be getting longer by the month, which is great news for people like myself who love nothing more than drinking beer and playing the video games of yesteryear.

Anyway! We haven't actually got any plans to have Lunar Panda on display this year (as yet) but I'll still be in attendance at multiple expos enjoying the freedom that comes with not having to man a stall. So feel free to drop us an email if you're heading to any and want to catch up or if you have any other events to recommend.

Play Blackpool
3/4 May 2014
Buy Tickets

Revival, Wolverhampton
8/9 Aug 2014
Buy Tickets

CGE, Vegas
12/13/14 Sep 2014
Buy Tickets

An XNA Message Logger

Written by Dean Edis on .

Whilst developing Lunar Panda we wrote a very simple logger for capturing messages from the application. They would be written using Debug.WriteLine(), allowing us to examine them using a debugger. This was fine until, during beta testing, we wanted a simpler way for beta testers to be able to describe any issues they might find.

In comes a new message logger, built on top of our powerful ‘Layers’ code.

The implementation is still fairly simple, but the messages can now be accessed at runtime even without a debugger. We use SCROLL LOCK to toggle the visibility of the messages using a ‘layer’ on top of the main game screen.

Here’s an example. Notice how the layer is slightly transparent, allowing us to ‘dim’ the background and make the message text clear to read.

Retro Video Game Night Is Back

Written by Adrian Killens on .

I'm going to be helping to organise another Retro Video Game Night at The Centre For Computing History on Friday 21st February 2014. We got some great feedback after the one we did last year and so we're doing it all again! Dean and myself will both be there and we'll hopefully have the latest version of Lunar Panda Deluxe available for you to play along along with everything else the museum has to offer.

There'll be a whole load of different games, consoles and computers for you to play on but if you're after something specific then feel free to get in touch and we'll see what we can do. Once again it's bring your own booze (so over 18s only) and a burger van is going to be parked outside.

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