Lunar Panda Xmas - Coming Soon

Written by Adrian Killens on .

Love it or hate it, it's nearly that time of year again and at Gimpy Software we've decided to follow in the footsteps of classic games such as Christmas Lemmings and release our very own Christmas themed Lunar Panda video game! We've been working on this for a short while now and can reveal that Mr Panda is going to be returning to Earth to help Santa Clause deliver a few presents to Cambridge and London. There's even going to be a very special retro cameo from a certain Cambridge resident.

Lunar Panda Xmas

CGE 2014

Written by Adrian Killens on .

I'm now back from my little trip to CGE 2014 in Vegas. It was an awesome expo and if you've never been then I'd highly recommend it. It's now run by the guys that do Retrogaming Roundup and apparently it was the largest turn out they've ever had! They were even nice enough to let us put Lunar Panda on display in the arcade room for the duration.

Gimpy in Vegas

Groupees Bundle

Written by Adrian Killens on .

We've just been added to a new bundle on Groupees, where you can now grab Lunar Panda Deluxe along with a few other games and my band's album for a mere $3. It's proving pretty popular and has already sold over 2000 copies. Check it out here:
https://groupees.com/britishibm

Event forwarding

Written by Dean Edis on .

I was having a coding session recently and needed a class to 'pass on' an event fired from a another class.

E.g.
ClassA 'has a' private ClassB. ClassB has an EventB event which occasionally fires.
I want ClassA to have an EventA event which fires whenever EventB does.

My first approach was simple: Have ClassA subscribe to ClassB.EventB. When it receives the event it fires its own EventA.

Did you know...

A simpler approach is to use a custom event subscription:

class ClassA 
{ 
    private ClassB m_b = new ClassB(); 

    public event EventType EventA 
    { 
        add { m_b.EventB += value; } 
        remove { m_b.EventB -= value; } 
    } 
} 

Now, anything subscribing to ClassA.EventA will get its subscription passed on to ClassB, but all without the caller having any direct access to ClassB!

Clean and simple...