Lunar Panda (XNA) - Progress Update

Written by Dean Edis on .

So we've been busy over the last couple of months porting the Lunar Panda from the world of Python ready for use on a wider range of devices. We're now using C# with Microsoft's XNA library (http://en.wikipedia.org/wiki/Microsoft_XNA). This allows us to compile into native code on the PC, and at the same time make a version for the XBox! Being able to use a GamePad allows finer-grained control over Mr Panda, plus allows feedback using controller vibrations. Development is ongoing, but with the increased CPU and memory available to use expect more graphics and SFX than the Python version. Asteroids, animated planets, space junk, homing mines, complex landscapes - It's all on the way!

Watch this space...